Job Opening: MOCAP/Performance Animators
CG Studio: Weta Digital
Location: Wellington – New Zealand
Job Type: Full-Time
Performance Animation / Motion Editing role includes:
- Repairing contacts and interaction between characters/props/environment/terrain.
- Non-destructive modification of motion to work with the requirements of the shot including staging, spatial, and timing adjustments according to director’s and supervisor’s feedback.
- Blending in/out and stitching body motion.
- Adding/improving finger/toe/tail animation, staging, and performance adjustments that include enhancing posture, gesture, and weight.
- Other editing includes: sharpening/smoothing/exaggerating/reducing and inserting/removing/adding body movement/ body-language/ reaction/ anticipation/ follow-through.
- Understanding of mapping techniques and transferring motion from one character to another.
- Ability to catch and identify technical issues.
Qualification & Skills:
- Sharp eyes for motion, timing, and posture.
- 3D Character Animation background and a well-grounded understanding of the principles of Animation.
- Experience working with motion-captured performance.
- Attention to details.
- Good communication skills.
- A background in Gaming, Giant / Nuance is a plus.
- Background and experience with Unreal Engine and character dynamics and interest in AI character simulations are also desirable.
Apply: To apply, upload your resume