Full-time Character Rigger required

Character Rigger Artist job at tt games

Company: TT Games (a division of WB Games Inc.)

Location: United Kingdom – Manchester, Europe

Job Opening: Character Rigger

Job Type: Full-Time

Main Responsibilities:

  • Creating control rigs for a wide variety of characters, creatures, and vehicles.
  • In-engine character setup, such as cloth, physics, and IK.
  • Resolve creative, pipeline, and technical issues, collaborating with other team members and departments as needed.
  • Ensure that all assets are well-organized and optimal at all times.
  • Use commercial and in-house tools to integrate characters, rigs, and tools into the project data, ensuring data is functional and to a high standard.
  • Help develop enhancements of in-house tools for the team and as per project requirements.
  • Help identify training needs for oneself and where applicable create assets/documentation for training purposes.
  • Undertake relevant on the job training where required and keep up to date with industry advancements and technologies.

Skills & Qualifications:

  • Degree, related qualification, or equivalent experience in Animation and Rigging.
  • Positive solution-driven mindset, and a strong capacity for problem-solving.
  • Excellent communicator.
  • Comfortable working with large teams of animators.
  • Approachable, self-motivated, imaginative, and resourceful.
  • Responds to feedback well, striving to enable animators and support various approaches to animation.
  • In-depth knowledge and technical proficiency in Maya.
  • Sound understanding of modern game engines, Unreal a strong advantage, and tools specific to animation and rigging.
  • Excellent understanding of Animation and Rigging principles, and the ability to practically utilize that understanding within Maya.
  • Excellent understanding of MEL or Python scripting languages.
  • C++ a strong advantage.

Software: Maya

Apply: Send your resume and demo reel to careers.warnermediagroup.com

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