Company: TT Games (a division of WB Games Inc.)
Location: United Kingdom – Manchester, Europe
Job Opening: Character Rigger
Job Type: Full-Time
Main Responsibilities:
- Creating control rigs for a wide variety of characters, creatures, and vehicles.
- In-engine character setup, such as cloth, physics, and IK.
- Resolve creative, pipeline, and technical issues, collaborating with other team members and departments as needed.
- Ensure that all assets are well-organized and optimal at all times.
- Use commercial and in-house tools to integrate characters, rigs, and tools into the project data, ensuring data is functional and to a high standard.
- Help develop enhancements of in-house tools for the team and as per project requirements.
- Help identify training needs for oneself and where applicable create assets/documentation for training purposes.
- Undertake relevant on the job training where required and keep up to date with industry advancements and technologies.
Skills & Qualifications:
- Degree, related qualification, or equivalent experience in Animation and Rigging.
- Positive solution-driven mindset, and a strong capacity for problem-solving.
- Excellent communicator.
- Comfortable working with large teams of animators.
- Approachable, self-motivated, imaginative, and resourceful.
- Responds to feedback well, striving to enable animators and support various approaches to animation.
- In-depth knowledge and technical proficiency in Maya.
- Sound understanding of modern game engines, Unreal a strong advantage, and tools specific to animation and rigging.
- Excellent understanding of Animation and Rigging principles, and the ability to practically utilize that understanding within Maya.
- Excellent understanding of MEL or Python scripting languages.
- C++ a strong advantage.
Software: Maya
Apply: Send your resume and demo reel to careers.warnermediagroup.com