Creature FX Technical Directors required at Framestore

Creature FX Technical Directors required at Framestore

Studio: Framestore

Job Opening: Creature FX Technical Directors

Location: MontrealQuebecCanada

Type: Full-Time

Responsibilities:

  • Create simulation rigs for characters and creatures using Maya, nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)
  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
  • Liaise with other departments involved in the creature workflow – Modelling, Rigging, Animation, Lighting and Groom. (mid and senior level)
  • Be involved in the development of departmental tools and techniques. (mid and senior level)
  • Meet schedules and deadlines whilst maintaining the highest standards.
  • Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required.
  • Have ongoing communication with production and leads regarding schedules and deadlines.
  • Continue to become familiar with new tools, software, data and other related technology.
  • Work efficiently as part of a team, or independently, to complete assigned shots.

Qualifications & Skills:

  • Previous experience in a similar role
  • Previous experience on CG creature projects
  • A thorough knowledge of Maya
  • Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
  • Experience of creating simulation rigs and setups for shows
  • Good problem-solving skills
  • An appreciation of both the aesthetic and technical requirements of the role
  • A good eye for detail
  • A strong work ethic, and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline-orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organizational, communication, and interpersonal skills, and the ability to liaise across departments

Desirable Skills:

  • Programming or scripting experience.
  • Modeling and rigging skills and experience.
  • A good understanding of Maya constraints and deformers.
  • Experience working in a Unix/Linux systems environment.
  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
  • Good understanding of anatomy, human and animal.

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