Senior VFX Artist required at Treyarch Studios

Senior VFX Artist required at Treyarch Studios

Studio: Treyarch Studios

Job Opening: Senior VFX Artist

Location: Vancouver, British Columbia, Canada

Type: Full-Time

Responsibilities:

  • Create photo-real particle systems for game environments and scripted moments, as well as destructible assets, and coinciding particle systems.
  • These may include real-time particle effects for the destruction of buildings, vehicles, natural environments, and everything in between using our proprietary toolset, as well as set dressing for levels with ambient atmospheric effects that produce beautiful photo-realistic game moments.
  • Work closely with art directors/leads, lighting, design, sound, animation, and production to bring levels and features to life.
  • Create textures and/or meshes to use in particle effects with various 2D and 3D applications.
  • Create detailed documentation and/or presentations to share information with team members.

Qualifications & Skills:

  • 5+ years of experience in AAA game development.
  • Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc.
  • Compositing knowledge (After Effects, Nuke, Fusion, Photoshop, etc.).
  • Demo reel or website showing previous VFX work.
  • Ability to work collaboratively between different departments as well as independently, and be able to drive initiatives through to completion.
  • Eye for timing, weight, realism, color, volume, energy, and other particle aesthetics.
  • Ability to create all required art assets needed for particle effects and level atmospherics.
  • Experienced technical ability within VFX, and strong general skills in understanding multiple disciplines.
  • Able to stay within budgets and understand platform limitations.
  • Strong troubleshooting and interpersonal skills.

We’d love it if you also have…

  • Modeling and animation experience are a plus.
  • Knowledge of Perforce or other version control software.
  • Understanding of scripting and programming concepts.
  • Ability to perform rigid body and soft body simulations/animations.

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