Studio: Goose Byte
Job Opening: Senior 3D Artist
Location: Montreal, Canada / Hybrid Remote
Type: Full-Time
Responsibilities & Skills:
- Focus on game dev, first and foremost. Always know the next three tasks you want to tackle
- Think like an artist, a designer, a programmer, and a player all in one. Close off more tasks each week and assure the quality of your own work.
- Work closely with the Art Director to define the look and feel of environment art
- Are able to work with or without references and concepts to achieve industry-leading environments
- Are able to manage your own time and schedule
- Work closely with Design to block out levels and or ideas that could illustrate Design concepts
- Build and Texture 3D models that fit in the game’s visual style
- Can work closely with the programming team and debug any issue that arises with the game
- Adhere to strict performance targets
- Troubleshoot technical and artistic issues
- Have experience with Unreal Engine – Are aware of what the engine can or can not do
- Have keen interest in all upcoming Unreal tools and any third-party tools that could speed up production
- Have a strong understanding of Unreal material editor and are able to build adjust or edit unreal Materials
- Communicate effectively with team members to ensure that project goals and milestones are met.
- Able to prioritize and delegate tasks to junior members of the art team if it arises.
- Help train and mentor junior artists.