Rigging TD required at Steamroller Animation

Rigging TD required at Steamroller Animation

Studio: Steamroller Animation

Job Opening: Rigging TD

Location: Mount Dora, Florida

Type: Full-Time

Responsibilities:

  • Implements animation control rigging systems for complex characters and props using Maya.
  • Works with the Lead Rigger to ensure that all rigs meet the show’s requirements.
  • Oversees the characters, vehicles, and props rigging through the animation pipeline.
  • Develops tools and plug-ins to optimize animation and rigging workflow.
  • Ensure the CG characters will employ all current character setup procedures.
  • Troubleshoot and wrangle character-rigging issues for artists within various disciplines.
  • Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high-quality work.
  • Additional responsibilities may include facial target modeling and other organic and non-organic modeling tasks.

Qualifications & Skills:

  • 3+ years of experience and understanding of techniques and technologies relating to character rigging and animation required.
  • Excellent understanding of human anatomy, structure, dynamics, and character motion.
  • Mastery of at least one of the following 3D packages: 3ds Max or Maya.
  • Experience working in the games industry as a character animator/rigger.
  • Experience with game engine rigging and animation systems like Unity, Unreal or similar.
  • Knowledge and competency with 3D software, scripting, modeling, animation, and rendering.
  • Experience with creating custom support structures for characters.
  • Experience with multiple game engines, preferably Unity or Unreal.
  • Proficient time and project management skills.

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