Job opening for Visual Effects Artist

opening of Visual Effects Artist Vicarious Visions studio USA

Job Opening: Visual Effects Artist

VFX Studio: Vicarious Visions studio

Location: Albany, New York, United States of America

Job Type: Full-Time

Job Description:

  • As a Visual Effects Artist, you will create simulations and systems that both mimic real-life phenomena and capture the imagination through fantastic visuals.
  • We are looking for a technically proficient, artistically gifted, full-stack real-time VFX artist.
  • You should be able to rapidly create particle systems using game engine tools, have a deep understanding of effects shaders and material workflows.
  • Be able to produce meshes for a variety of uses from shader embellishment to physical simulations including destruction, and generate all types of textures, from painterly to procedural.
  • You should understand the multifaceted relationship between amazing real-time visuals and performance and optimization.
  • You should have a passion for investigating and inventing new techniques and workflows, along with creating documentation so those pipelines can benefit the entire team.

Job Responsibilities:

  • Work closely with the Art Director and VFX lead to generating consistently awesome visuals that support the art style of the game.
  • Take responsibility for interacting with members of all disciplines, such as environment artists and level designers, combat designers and character artists, or gameplay engineers, to implement and integrate your effects completely.
  • Generate all content required for your visual effects, including particle systems, textures, materials, and shaders, meshes and animation, game data hookup which can often include the use of timelines and scripting.
  • Be reliable and self-sufficient, providing meaningful updates, responding to feedback, and delivering your work on a specified schedule.
  • Be willing to troubleshoot issues, deep dive into systems, and work closely with graphics engineers to find solutions.
  • Create assets, components, and templates that are customizable and reusable for both the VFX team and the entire game development team.

Apply: To apply, fill up the job application form

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