Job opening for Technical Artist at Arcturus Studios

Job opening for Technical Artist at Arcturus Studios

Studio: Arcturus

Job Opening: Technical Artist

Location: Dartmouth, Canada

Type: Full-Time

Responsibilities:

  • Become an expert user of HoloSuite’s workflows in HoloEdit, Maya, Mari, Unreal, and Unity
  • Analyze, evaluate, design, and develop workflows for editing volumetric video using Arcturus’ post-production editing tool, HoloSuite
  • Provide leadership and education for new technical solutions and features implemented in HoloSuite, both internally and with HoloSuite users
  • Work collaboratively with Arcturus’ engineering, R&D, and art teams to improve UX for HoloSuite users
  • Lead and report on R&D work for experimental workflows
  • Create marketing and demo content to be shown online and in-person at industry events

Qualifications & Skills:

  • Post-secondary education in a relevant visual art or technical field, such as 3D arts, animation, programming, or a portfolio demonstrating professional industry experience
  • Proficiency using coding languages like Python, C#, C++, or visual scripting systems like Blueprint (Unreal)
  • Solid understanding of optimizing scenes, resolving bugs, and improving UI elements in Unity and Unreal game engines
  • Experience with building rigs and capable of maintaining a high level of visual and technical quality of skeletal data
  • 3 – 5 years of experience with high 3D asset pipelines and digital content tools like Maya, Houdini, Blender, Mari, Unity, Adobe Photoshop and Premiere, and Unreal
  • Possess expert understanding of 3D assets, materials, texture baking, and lighting
  • Ability to work with 3D assets and photogrammetry data for high-quality visual results

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