Studio: Arcturus
Job Opening: Technical Artist
Location: Dartmouth, Canada
Type: Full-Time
Responsibilities:
- Become an expert user of HoloSuite’s workflows in HoloEdit, Maya, Mari, Unreal, and Unity
- Analyze, evaluate, design, and develop workflows for editing volumetric video using Arcturus’ post-production editing tool, HoloSuite
- Provide leadership and education for new technical solutions and features implemented in HoloSuite, both internally and with HoloSuite users
- Work collaboratively with Arcturus’ engineering, R&D, and art teams to improve UX for HoloSuite users
- Lead and report on R&D work for experimental workflows
- Create marketing and demo content to be shown online and in-person at industry events
Qualifications & Skills:
- Post-secondary education in a relevant visual art or technical field, such as 3D arts, animation, programming, or a portfolio demonstrating professional industry experience
- Proficiency using coding languages like Python, C#, C++, or visual scripting systems like Blueprint (Unreal)
- Solid understanding of optimizing scenes, resolving bugs, and improving UI elements in Unity and Unreal game engines
- Experience with building rigs and capable of maintaining a high level of visual and technical quality of skeletal data
- 3 – 5 years of experience with high 3D asset pipelines and digital content tools like Maya, Houdini, Blender, Mari, Unity, Adobe Photoshop and Premiere, and Unreal
- Possess expert understanding of 3D assets, materials, texture baking, and lighting
- Ability to work with 3D assets and photogrammetry data for high-quality visual results