Job opening for Technical Animator

Job opening for Technical Animator tuque games canada

Job Opening: Technical Animator

Job Type: Full-Time

Job Location: Montreal, QC, Canada

Softwares:

  • Maya
  • Unreal Engine

Qualifications & Essential Skills:

  • Expert knowledge of Motion Builder and Maya and a strong understanding of their rigging tools.
  • Strong working knowledge in Python to develop scripts, tools, and author plugins.
  • Working knowledge of Unreal Engine and in-depth knowledge of in-game animation systems, blending trees and layering methods, retargeting, and state machines.
  • Strong problem solver with the ability to support the animation team with troubleshooting and technical assistance.
  • Well-versed in human and animal anatomy with a keen eye for proper form throughout a wide range of movement.
  • Knowledge of animator’s workflows and in game-development animation production.
  • Excellent ability to communicate with multiple stakeholders and thrive in a team environment.
  • Capacity to work under minimal direction to determine and develop an approach to solutions.
  • 4+ years of experience in video game technical animation, or any other relevant experience.
  • The game experience is a must.

Experience & Other Skills:

  • Knowledge of facial animation systems and rigging in game development.
  • Experience working with motion capture processes and data manipulation.
  • Experience rigging fantasy creatures and/or quadrupeds.
  • Exposure to character modeling and proper mesh topology related to character deformations.
  • Previous experience as an animator.
  • Published at least one AAA title as a technical animator or in an equivalent position.

Note: As part of the application process, candidates should expect to be given a technical interview.

Apply: Submit your CV and Showreel in which you showcase your capacity to create user-friendly animation rigs.

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