Jellyfish Pictures is looking for Paint and Roto Artists

Jellyfish Pictures is looking for Paint and Roto Artists

Studio: Jellyfish Pictures

Job Opening: Paint and Roto Artists – VFX

Location: India / Remote

Type: Full-Time

Responsibilities:

  • Analyze shots for components breakdown with minimal supervision
  • Understand feedback given by supervisors
  • Create roto mattes for Compositors to use and has a comprehensive understanding of how these mattes will be used
  • Demonstrate the ability to use different techniques to remove rigs and tracking markers
  • Strong eye for color and understand grain structure and successfully de-grains scans and re-grains paint work for further use
  • Extensive understanding of 2D and 3D tracking and is able to create accurate, steady tracks
  • Create foreground mattes for Animators to use within Maya
  • Reconstruct plates or part of the plates even if the elements do not exist
  • Research appropriate references and respect sequence continuity to ensure cohesive delivery
  • Use expressions within Nuke to help aid paint work
  • Understanding of the 3D environment within Nuke and is able to use geo data to
  • project clean plates and understand how to use UV projections
  • Demonstrate a willingness to learn new techniques and software and to share this knowledge with other artists in the department

Qualifications & Skills:

  • Traditional art and design skills including a knowledge of composition and colour
  • Previous use of Nuke
  • An understanding of motion blur and how it affects mattes and patches
  • A desire to learn new techniques and teach fellow artists
  • An Arts or Science degree in a moving picture or art related subject
  • Excellent organisational and communication skills
  • Team-working abilities
  • The ability to take criticism and feedback
  • Good problem solving skills and the ability to work collaboratively with other artists

Desirable Skills:

  • Prior experience in a Paint and Roto role
  • 3D Maya interface experience
  • Planar and point tracking software experience
  • A general understanding of the VFX production and comp workflows
  • A knowledge of photography and practical lighting

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