Facepunch Studios looking for an experienced Environment Artist

Facepunch Studios looking for an experienced Environment Artist

Studio: Facepunch Studios

Job Opening: Environment Artist

Location: Birmingham, England, UK

Type: Full-Time

Responsibilities:

  • Creating, LODing, and importing models into the Unity engine, setting up prefabs
  • Build (set dress, edit, optimise) realistic detailed 3d environments from photo references and concepts
  • Working with programmers to implement new gameplay features in-game
  • Acting on feedback from the team to resolve any issues
  • Collaborate with artists in the team to ensure project goals are met

Qualifications & Skills:

  • Eligible to work and located in the UK
  • Experience working as an environment artist in games with at least 2x shipped titles
  • Knowledge of 3DS MAX
  • Advanced understanding of Zbrush
  • Advanced understanding of in Substance Painter, Substance Designer expertise
  • Marmoset toolbag experience
  • Knowledge of Unity, Unity scene and prefab management
  • Excellent understanding of PBR
  • Knowledge and understanding of architecture and building construction and how to translate it into game environments.
  • Collaboration with other disciplines to make sure your art shows/works as desired in-game.
  • Great time-management skills and self-motivation.

Desirables:

  • Local to UK Birmingham or the surrounding area or have strong transport links to Birmingham to work hybrid at our HQ.
  • You are able to do props on occasion and do it well
  • Proficiency in Adobe Photoshop
  • Some photogrammetry experience
  • Experience with other game engines (Unreal/Source, etc)
  • Fan of Rust/survival games

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