
Studio Name: RetroX Interactive
Job opening: Junior / Mid-Level Rigger & Animator
Employment Type: Full-Time | Project-Based Contract (2–3 Months)
Core Focus: Character rigging from scratch, gameplay animation production, skinning/weight painting, and real-time engine optimization for an ongoing PC game project
Key Requirements: Experience in both 3D rigging and animation workflows, proficiency in Maya, Blender, or Unreal Engine, and immediate availability to join
RetroX Interactive is expanding its game production division and launching an immediate recruitment window for a Junior to Mid-Level Rigger & Animator. This position is a project-based, full-time onsite contract role spanning two to three months, focused entirely on the development of an ongoing PC game project. If you are a collaborative game developer with a solid foundation in skeletal frameworks and character motion, this pipeline track offers an immersive space to deploy your skills on real-time game loops.
Selected artists will collaborate closely with the core development squad to build, refine, and troubleshoot interactive digital assets. Immediate joiners are highly preferred for this intake cycle, as the contract track is structured to conclude efficiently following the completion of specific project production timelines. This is a strict onsite position with no remote collaboration parameters available.
What You’ll Do (Responsibilities)
The chosen artist will manage rigging tasks and character movement pipelines across several core development tracks:
- Skeletal Architecture: Build custom character rigs completely from scratch for game-ready meshes, handling full joint placements, controller systems, skinning modules, and weight painting loops.
- Gameplay Performance: Author and polish fluid runtime gameplay animations based on strict project layout design and production requirements.
- Optimization & Debugging: Refine pre-existing rigs, adjust deformations, troubleshoot pipeline errors mid-production, and optimize visual motion to maintain stable real-time engine performance.
Required Software Knowledge & Skills
Candidates applying for this contractual position must demonstrate technical independence alongside the following toolsets:
- DCC & Engine Ecosystems: Working knowledge and workflow experience with Maya, Blender, Unreal Engine, or highly equivalent 3D game animation software platforms.
- Animation Foundations: A strong, demonstrable grasp of core classical animation principles—specifically focusing on timing, physical weight, mechanics, and silhouette deformation.
- Pipeline Awareness: Functional understanding of asset implementation constraints and hierarchy guidelines required for real-time game engines.
- Compensation Structure: Remuneration for this short-term project track is market competitive.
How to Apply
Please audit your professional files to confirm your breakdown clips cleanly highlight both control rigs/skin weights and active character cycle motion before submitting your information. Technical artists and animators ready to lock in this onsite sprint can transmit their application files straight to the RetroX Interactive studio desk:
Send your resume and portfolio links to: retroxinteractive@gmail.com
Submission Formatting Recommendation: To expedite processing for this immediate opening, structure your email subject line clearly: “Rigger & Animator Application – Junior/Mid – [Your Name]”
Required Submission Attachments: Your updated CV/resume along with direct, clickable web links to your professional portfolio, ArtStation, or video rigging and animation breakdown showreel must be fully included in the body of your message.