Studio: Steamroller Animation
Job Opening: Rigging TD
Location: Mount Dora, Florida
Type: Full-Time
Responsibilities:
- Implements animation control rigging systems for complex characters and props using Maya.
- Works with the Lead Rigger to ensure that all rigs meet the show’s requirements.
- Oversees the characters, vehicles, and props rigging through the animation pipeline.
- Develops tools and plug-ins to optimize animation and rigging workflow.
- Ensure the CG characters will employ all current character setup procedures.
- Troubleshoot and wrangle character-rigging issues for artists within various disciplines.
- Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high-quality work.
- Additional responsibilities may include facial target modeling and other organic and non-organic modeling tasks.
Qualifications & Skills:
- 3+ years of experience and understanding of techniques and technologies relating to character rigging and animation required.
- Excellent understanding of human anatomy, structure, dynamics, and character motion.
- Mastery of at least one of the following 3D packages: 3ds Max or Maya.
- Experience working in the games industry as a character animator/rigger.
- Experience with game engine rigging and animation systems like Unity, Unreal or similar.
- Knowledge and competency with 3D software, scripting, modeling, animation, and rendering.
- Experience with creating custom support structures for characters.
- Experience with multiple game engines, preferably Unity or Unreal.
- Proficient time and project management skills.