Studio: ZA/UM
Job Opening: Lead Technical Artist – Unity
Location: Remote
Type: Full-Time
Responsibilities:
- Planning, developing and maintaining art pipelines for characters, environments, FX, UI.
- Designing, communicating and optimising processes, tools and methods for asset production across one or several projects.
- Creating custom editor tools for Unity and/or add-ons for Blender.
- Working together with the programming team to deliver an optimised game(s)
Qualifications & Skills:
- 5+ years as a Technical Artist or relevant experience with at least 1 published title and exposure to a full project life cycle with a 10+ team.
- Fluency in C# and HLSL and/or shader node tools on real time rendering pipelines.
- Writing clear and concise code and documentation.
- Communication and collaboration skills.
- Some GPU Rendering profiling knowledge.
Bonuses
- Interests in fine art, architecture or film
- Interests in history and politics of the world
- Interests in literature and comics.
- Passionate about role playing games