Studio: ZA/UM
Job Opening: Senior Build Engineer
Location: Remote – UK and Europe
Type: Full-Time
Responsibilities:
- Design and develop project and studio-wide support processes taking into account the requirements of multiple teams.
- Partake in discussions with stakeholders and management around requirements of the studio regarding product, process, and technology.
- Design, build, and maintain infrastructure for game development, including build systems, testing, automation, profiling, and deployment for multiple concurrent projects.
- Be an administrator of version control platforms and assist in managing appropriate branches, merging, and permissions.
- Work closely with our System Administration Group, Infosec Group, and Engineering Groups, mutually supporting their needs and getting support for the needs of the DevOps group.
- Work with the Head of Engineering on plans to expand the DevOps group and assist in hiring future roles.
- Work flexibly with existing pipelines whilst exploring avenues for future improvements.
- Advise on best practices and new developments in the field of DevOps.
Qualifications & Skills:
- Strong communication and advocacy skills, for audiences within and outside of engineering.
- Strong experience in CI/CD, IaC, testing, profiling, and automation.
- Experience with source control managers, automation servers, and cloud-based computing.
- Fluent in scripting languages, such as Groovy, Python, PowerShell, and Bash.
- An appreciation of process optimization.
- Experience in Unix-based, Mac, and Windows operating systems and their administration.
- Experience working within video game studios.
- At least 4 years of professional programming experience.
- Must be comfortable working remotely.
Bonuses if you:
- Have experience in GCS.
- Have experience with Jenkins.
- Have experience working with Unity.
- Have an understanding and appreciation of the process of making video games.