WildBrain Studios is looking for a Head of Compositing

WildBrain Studios is looking for a Head of Compositing

Studio: WildBrain Studios

Job Opening: Head of Compositing

Type: Full-Time

Responsibilities

  • Define and continuously improve compositing workflows, tools, and best practices 
  • Set the visual tone for compositing across all productions and ensure alignment with the studio’s artistic vision 
  • Oversee the technical implementation of compositing processes, including rendering integration and data management 
  • Partner with the Pipeline and Software teams to develop tools that support the needs of the department 
  • Contribute to project bidding and planning by defining scope, costs, and departmental capabilities  
  • Mentor compositing supervisors, leads, and artists; foster a collaborative and high-performing team culture 
  • Collaborate with Lighting and other CG departments to ensure seamless integration of assets and final image quality 
  • Communicate and mentor the Lighting teams to build a high-functioning, growth-minded team dynamic 
  • Collaborate with fellow Heads of Departments to ensure our teams continue to work together towards the same goals and timelines   
  • Manage the recruitment, development, succession planning, and casting of the Compositing department, working primarily through your direct reports, the studio’s Compositing Supervisors 
  • Provide regular feedback and recommendations to senior management on departmental performance and studio-wide improvements 
  • Creates and maintains documentation, guidelines, and training materials for compositing techniques and best practices 

Qualifications & Skills:

  • 7+ years of compositing experience in animation or VFX, with 2 years in a  leadership or supervisory role
  • Strong technical background with deep proficiency in Nuke; familiarity with After Effects or other relevant tools is a plus 
  • Experience working in studios with multiple concurrent projects 
  • Strong technical understanding of CG pipelines and the ability to develop efficient workflows and identify additional tools required
  • Current knowledge of tools and emerging technologies 
  • Experience with 2D and 3D animation workflows.
  • Familiar with various animation software and pipelines
  • Proven leadership and management experience in leading a team of compositors 
  • Strong problem-solving and troubleshooting abilities to identify and resolve technical and creative issues
  • Strong technical understanding of CG pipelines and the ability to develop efficient   workflows and identify additional tools required 
  • A keen eye for detail and commitment to ensuring the highest visual quality, maintaining consistency, and seamless integration across all shots
  • Experience working in animation-first environments; hybrid or VFX backgrounds are also welcome
  • Familiarity with Maya, Unreal Engine, Katana, Gaffer, Solaris, Houdini, or other CG tools 
  • Understanding of render layer management and compositing templates 
  • Ability to contribute to cross-departmental process development 
  • Experience developing or influencing pipeline tooling 

animation and vfx jobs