
Studio: WildBrain Studios
Job Opening: Head of Compositing
Type: Full-Time
Responsibilities:
- Define and continuously improve compositing workflows, tools, and best practices
- Set the visual tone for compositing across all productions and ensure alignment with the studio’s artistic vision
- Oversee the technical implementation of compositing processes, including rendering integration and data management
- Partner with the Pipeline and Software teams to develop tools that support the needs of the department
- Contribute to project bidding and planning by defining scope, costs, and departmental capabilities
- Mentor compositing supervisors, leads, and artists; foster a collaborative and high-performing team culture
- Collaborate with Lighting and other CG departments to ensure seamless integration of assets and final image quality
- Communicate and mentor the Lighting teams to build a high-functioning, growth-minded team dynamic
- Collaborate with fellow Heads of Departments to ensure our teams continue to work together towards the same goals and timelines
- Manage the recruitment, development, succession planning, and casting of the Compositing department, working primarily through your direct reports, the studio’s Compositing Supervisors
- Provide regular feedback and recommendations to senior management on departmental performance and studio-wide improvements
- Creates and maintains documentation, guidelines, and training materials for compositing techniques and best practices
Qualifications & Skills:
- 7+ years of compositing experience in animation or VFX, with 2 years in a leadership or supervisory role
- Strong technical background with deep proficiency in Nuke; familiarity with After Effects or other relevant tools is a plus
- Experience working in studios with multiple concurrent projects
- Strong technical understanding of CG pipelines and the ability to develop efficient workflows and identify additional tools required
- Current knowledge of tools and emerging technologies
- Experience with 2D and 3D animation workflows.
- Familiar with various animation software and pipelines
- Proven leadership and management experience in leading a team of compositors
- Strong problem-solving and troubleshooting abilities to identify and resolve technical and creative issues
- Strong technical understanding of CG pipelines and the ability to develop efficient workflows and identify additional tools required
- A keen eye for detail and commitment to ensuring the highest visual quality, maintaining consistency, and seamless integration across all shots
- Experience working in animation-first environments; hybrid or VFX backgrounds are also welcome
- Familiarity with Maya, Unreal Engine, Katana, Gaffer, Solaris, Houdini, or other CG tools
- Understanding of render layer management and compositing templates
- Ability to contribute to cross-departmental process development
- Experience developing or influencing pipeline tooling
