Studio: Wargaming
Job Opening: Technical Artist
Location: Warsaw, Poland
Type: Full-Time
Responsibilities:
- Development and implementation of new technologies together with engineers and artists
- Work in collaboration with Art Department to help them diagnose and solve technical problems so that they can realize their art vision
- Profile and optimize memory and performance gains for in-game maps and content
- Optimize content workflow using tools and scripts for Maya
Qualifications & Skills:
- Advanced knowledge of Maya
- Understanding the process of creating 3D content
- Profiling and content optimization knowledge
- Ability to communicate and coordinate between engineering and art teams
- Experience with game engines (Unity/Unreal)
- Experience with version control systems (Git)
Bonus:
- Low poly modeling skills
- Programming and scripting skills (С++, Python, MEL)
- Understanding of shader working principles
- Passion for making games