Wargaming studio looking for a Technical Artist

Wargaming studio looking for a Technical Artist

Studio: Wargaming

Job Opening: Technical Artist

Location: Warsaw, Poland

Type: Full-Time

Responsibilities:

  • Development and implementation of new technologies together with engineers and artists
  • Work in collaboration with Art Department to help them diagnose and solve technical problems so that they can realize their art vision
  • Profile and optimize memory and performance gains for in-game maps and content
  • Optimize content workflow using tools and scripts for Maya

Qualifications & Skills:

  • Advanced knowledge of Maya
  • Understanding the process of creating 3D content
  • Profiling and content optimization knowledge
  • Ability to communicate and coordinate between engineering and art teams
  • Experience with game engines (Unity/Unreal)
  • Experience with version control systems (Git)

Bonus:

  • Low poly modeling skills
  • Programming and scripting skills (С++, Python, MEL)
  • Understanding of shader working principles
  • Passion for making games

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