Voodoo is hiring a 3D Generalist Artist

Voodoo is hiring a 3D Generalist Artist

Studio: Voodoo

Job Opening: 3D Generalist Artist

Location: Barcelona, Spain, Europe 

Type: Full-Time

Responsibilities

  • Create and implement stylized 3D assets (characters, props, environments) consistent with the game’s art direction.
  • Design and develop custom shaders in Unity to achieve unique visual effects and polish.
  • Optimize 3D assets and scenes for mobile performance, balancing quality and efficiency.
  • Collaborate with programmers and designers to integrate art seamlessly into gameplay features.
  • (Optional) Support with rigging and simple, poppy animations for characters, props, or environmental interactions.
  • Contribute to refining the game’s stylized look and ensuring visual consistency across 2D and 3D elements.

Qualifications & Skills:

  • A strong portfolio of stylized 3D art demonstrating playful, appealing visuals (Nintendo, Sega, or similar inspirations).
  • Proficiency in Unity, with experience creating and implementing shaders.
  • Solid understanding of mobile optimization (efficient topology, texture management, draw calls).
  • Experience with modeling, texturing, and lighting in a stylized art pipeline.
  • Collaborative mindset and ability to work in an iterative environment with programmers and designers.
  • Rigging and animating characters or props in a simple but expressive style.
  • Experience with 2D/3D hybrid workflows in Unity.
  • Knowledge of VFX for stylized environments (particles, shader-based effects).
  • Familiarity with Unity’s animation and timeline tools for environmental storytelling.

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