Visual Effects Artist required at Sandbox VR

Visual Effects Artist required at Sandbox VR

Studio: Sandbox VR

Job Opening: Visual Effects Artist

Location: Vancouver, Canada

Type: Full-Time

Responsibilities:

  • Owning VFX Pipeline – You’ll use your background in VFX to analyze our current pipelines and determine the best tools to get the job done moving forward. You’ll create high-quality VFX based on references and use your creativity to help define the VFX style for each project. You will ensure each effect you create is both visually compelling and easily readable by players.
  • Variety – At Sandbox VR, we have multiple development teams working on unique and exciting projects. These projects might have completely different art styles or totally separate genres and themes. You’ll have the chance to work on many different kinds of effects and really flex your creative muscles in order to bring your unique style to each project.
  • Innovating – At Sandbox VR, you will have a chance to genuinely innovate and create something new. VFX within VR is an emerging industry and you’ll have the chance to join a very passionate creative team who can support you in creating visual and interactive experiences like none other.

Qualifications & Skills:

  • Visual Wow – You can show us a portfolio of excellent effects which you’ve created. The portfolio will show that you can handle the entire authoring process, including particle effects, animations, textures, and shaders. You know you can bring visual flair to everything you work on, and you’re excited to show us a reel that proves it.
  • Unity Experience – You have worked within the Unity engine and understand how to create amazing-looking VFX within the engine. You have a good understanding of available plug-ins and optimization methods you can use to create great-looking effects that fit within technical budgets.
  • Shaders are Your Thing – You have experience writing and optimizing shaders for your VFX.
  • Technically Proficient – You’re highly skilled in the tools of your trade, including Maya (or equivalent), and scripting, and you have experience with Houdini or other dynamic simulation tools.
  • Always Learning – You will be responsible for keeping up with the latest Unity features and plugins to make sure your projects look incredible.

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