Studio: Seismic Squirrel
Job Opening: Videogame UI Designer
Location: United States of America
Type: Contract
Responsibilities:
- Design and implement the user interface for our game in Unity.
- Create various documents and diagrams to communicate the UI design to stakeholders:
mockups, wireframes, storyboards, paint-overs, mind maps, flow diagrams, UI Style Guide. - Work with the Art Team to integrate images, models, music, voiceovers, and sounds in Unity.
- Actively collaborate with the Design Team on the game concept and overall design.
- Effectively communicate to Engineering details of needed design tools.
- Help document game designs in the GDD, TDD, etc.
- Help devise tutorials, callouts, hover cues, and tooltips to ease new players into the game.
- Help predict, identify, and resolve user experience issues that could detract from player enjoyment.
- Work with Art to devise animations, transitions, and cinematics to enhance gameplay.
- Work with the Test Team to help conduct and interpret user tests to improve the user experience.
- Help devise game instrumentation and interpret analytics data to improve the user experience.
- Maintain outstanding UX quality throughout the game’s design and implementation.
- Participate in internal game testing and feedback.
- Openly communicate with team members on progress and problems, define deliverables, and help to set realistic project timelines and expectations.
Qualifications & Skills:
- 5+ years of experience in game UI design through the full lifecycle of game development from start to finish:
concept, design, prototype, production, testing, polish, launch, and support. - Expert implementing UI Design in Unity.
- Possess a strong graphic design sense and understanding of visual design principles and best practices.
- Experienced implementing narrative and dialog within gameplay.
- Understand the unique needs and opportunities developing games for PC, console, and mobile.
- Enthusiastic for quality gameplay and familiar with a vast range of games and genres, past and present.
- Passionate for the videogame industry and a desire to grow within it.
- Strong self-discipline, motivated, a self-starter with a drive for excellence at a fast pace.
- Organized, detail-oriented, able to work fast and loose or with care and quality as needs require.
- Patient and kind, able to give and receive constructive and encouraging feedback with humility.
- Able to work effectively with people having a variety of skills, personalities, and backgrounds.
- Adaptable: The job can change according to the needs at hand and requires wearing various hats.
- Outstanding documentation, information organization, and cross-referencing skills.
- Strong written, visual, and verbal English language communication and presentation skills.
- Excellent problem-solving skills, resourceful, able to find solutions when needed.
- Able to balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
- Adept and working remotely using various collaboration tools.
- Proficient in Atlassian (Jira and Confluence) and Microsoft Office (Word, Excel, PowerPoint, and Visio).
- Proficient in graphic tools (Adobe Photoshop and Illustrator) and design tools (e.g. Adobe XD, Figma).
- Passionate to learn new tools and technologies.
- Authorized to work in the USA. H1B transfer and sponsorship are not available at this time.