VFX Lead Artist required at ResFX Studio

VFX Lead Artist required at ResFX Studio

Studio: ResFX

Job Opening: VFX Lead Artist

Location: Montreal, Canada

Type: Full-Time

Responsibilities:

  • Provide the technical setup, integration, optimization and troubleshooting of performant VFX in a real-time game engine.
  • Ensure VFX assets are efficiently built within budget, with quality and style remaining consistent across environments.
  • Participate in R&D, tool development, software integration, and pipeline development.
  • Generate benchmark assets for technical and artistic guidance, for all types of VFX in unique visual styles to match project requirements.
  • Collaborate effectively, building positive relationships with internal team members and cultivate strong relationships with external partners.
  • Help build a VFX team of highly talented artists.
  • Establish and document best practice guidelines and workflows.
  • Guide and mentor artists.
  • Learn the gameplay and game story, guiding the team on technical and artistic constraints.
  • Work with Production to schedule, plan, and prioritize team tasks.
  • Collaborate with Recruiting on VFX team hiring.

Qualifications & Skills:

  • Experience working with an Art Director to define direction, establish key goals, define best practices and communicate this effectively with the VFX team.
  • Expert technical skills in Unreal Engine.
  • Advanced industry experience in Niagara, Houdini, Maya, Photoshop and Sequencer preferred.
  • Experience with Unity, in-house game engines, Blueprint (Unreal), HLSL, and Python scripting a big plus.
  • A strong sense of shape, design, weight, timing and color theory.
  • Strong experience working with outsourcing and understand real-time game development needs.
  • A minimum of 5 years experience as a real-time visual effects artist on shipped titles.
  • Lead at least one AAA game.
  • Applicants must live in the Quebec province and be authorized to legally work in Canada.

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