Studio: Goose Byte
Job Opening: VFX Artist
Location: Montreal, QC, Canada
Type: Full-Time
Responsibilities & Skills:
- Focus on game dev, first and foremost. Always know the next three tasks you want to tackle
- Think like an artist, a programmer, a designer, and a player all in one. Close off more tasks each week and assure the quality of your own work.
- Work closely with the Art Director to define the look and feel of all in game VFX
- Is able to work with or without references and concepts to achieve industry-leading VFX.
- Able to manage your own time and schedule.
- Work closely with Design to block out concepts.
- Create all needed VFX that enhance the biomes’ experience.
- Can work closely with the programming team to debug any issue that arises with VFX.
- Adhere to strict performance targets.
- Troubleshoot technical and artistic issues.
- Has experience with Unreal Engine – Is aware of what the engine can or can not do.
- Has keen interest in all upcoming Unreal tools and any third-party tools that could speed up production.
- Has a strong understanding of Unreal material editor and Niagara.
- Communicates effectively with team members to ensure that project goals and milestones are met.
- Has some Houdini experience or a willingness to learn.