Studio: Behaviour Studio
Job Opening: VFX Artist
Location: Montreal, Canada
Type: Full-Time, Permanent
Responsibilities:
- Create and integrate in-game UI feedback VFX, all environmental VFX, all characters VFX and all gameplay events VFX;
- Profile all particles and shaders and optimizing them to maximize performance;
- Create and integrating skydomes/boxes;
- Create and managing all post-processes;
- Design and implement static/dynamic lighting and reflection probes for all scenes/levels;
- Create and integrate all cutscene/trailer/quick time events VFX;
- Bring to life both design and art direction visions to flesh out the game experience;
- Help out UI artists with fullscreen visual effects;
- Act as a bridge between design/art/tech to find the best way to implement visual feedback for gameplay mechanics;
- Create flow maps.
Qualifications & Skills:
- 3+ years of experience in the computer graphics industry;
- 3+ years of experience working with Unreal and Maya;
- A strong understanding of Blueprint Visual Scripting (Unreal) or other node-based scripting;
- A strong understanding of particle systems;
- A strong understanding of shaders in general;
- Skilled in 3D polygon modelling, UV mapping, texturing and lighting;
- Passion for VFX and animation in video games;
- Strong communication skills and the ability to work within a team;
- Excellent sense of organization and attention to details;
- Knowledge of different game engines an asset
- Experience of Niagara (Unreal), Houdini & Substance an asset.
Apply for the Job Online: To Apply, visit https://jobs.lever.co/bhvr/fb7ba738-606e-428a-98c0-a9973f835a4f/apply