Studio: Vertigo Games
Job Opening: Gameplay Programmer
Location: Amsterdam, Netherlands
Type: Full-Time
Responsibilities:
- Take ownership of a game feature implementation, working closely together with the tech lead to making it fit the complete codebase and working closely together with the designers to identify the technical constraints based on their creative guidance.
- Use your knowledge of C++, C#, object orientation, design patterns, algorithms, and data structures to create solid technical designs and efficient implementations of these game features and systems.
- Work closely together with our designers to create fun and engaging game elements for our triple-A VR games.
- Analyze prototype code and come up with production quality systems that are robust and can stand the test of time in an iterative environment.
- Take performance into account so our games and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so.
- Analyze problems and debug them in order to quickly locate and fix challenging bugs.
Qualifications & Skills:
- You have written a number of games and or hobby projects in C++ and have a proper understanding of all the basic concepts of the language like the object-oriented approach, pointers and references, containers, inheritance, polymorphism, functions, structures, and visibility.
- You have created at least 1 project using the Unreal Engine providing you with a good understanding of creating blueprints, and optimizing code through the usage of C++ and the Unreal pipeline.
- Technical and creative at the same time.
- Social and collaborative.
- Excited by the potential of VR.
- Eligible to work in the EU.