USD Pipeline Developer required at One of Us

USD Pipeline Developer required at One of Us

Studio: One of Us

Job Opening: USD Pipeline Developer

Location: London, United Kingdom

Type: Full-Time

Responsibilities:

  • Develop and maintain tools to optimize the VFX production pipeline, ensuring smooth USD integration.
  • Collaborate with artists and technical teams to identify workflow pain points and deliver efficient solutions.
  • Ensure performance optimization of USD-based scenes, improving load times and system efficiency.
  • Integrate USD-based workflows with traditional asset management systems such as ShotGrid or ftrack.
  • Develop asset resolvers using URI-based approaches to enhance USD compatibility with asset management tools.
  • Create QC and review applications tailored to USD workflows.
  • Develop artist-friendly DCC tools to simplify common pipeline actions within Maya and Houdini (Solaris).
  • Provide technical support and troubleshooting, ensuring the pipeline meets production demands.
  • Document pipeline workflows, tool usage, and best practices, making it easier for artists and developers to onboard and work efficiently.
  • Share knowledge through training sessions, documentation, and mentorship, helping to standardize workflows across the studio.
  • Advocate for best practices and pipeline standardization, ensuring a unified approach to USD development.

Qualifications & Skills:

  • Expertise in Maya and Houdini (Solaris) and deep understanding of USD implementations in both.
  • Strong proficiency with DCC APIs, such as Maya.cmds, hou, and PySide.
  • In-depth knowledge of the USD file format, particularly in relation to scene performance and load times.
  • Strong understanding of CG/FX artist workflows and how USD concepts (e.g., assets, variants) align with production needs.
  • Experience in integrating USD-centric approaches with asset management systems (ShotGrid, ftrack), including schema design and URI-based asset resolvers.
  • Proficiency with USD Python/C++ APIs (UsdRender, UsdHydra, UsdSkel).
  • Experience in developing USD-based QC and review applications.
  • Proven ability to develop custom DCC tools that enhance artist workflows.
  • Familiarity with ShotGrid Toolkit is highly desirable.

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