Studio: Squeeze Studio
Job Opening: Unreal Technical Artist
Location: Montreal / Quebec, Canada
Type: Full-Time
Responsibilities:
- Act as a resource person for team members to determine the technical impact of the artistic vision;
- Simplify production by finding ways to automate tasks and improve processes;
- Develop a set of best practices, solutions and tools to resolve problems;
- Promote the reuse of resources, know-how and tools on several projects;
- Ensure that the team has the technical expertise to carry out the work required in the project;
- Stay up to date and seek to constantly push the boundaries of technology;
- Establish solid communication between creative and technical teams;
- Find innovative solutions and demonstrate expertise in the field of technical optimization in order to produce the best possible visual results within the limits of technological equipment;
- Understand rendering steps and methods to assess performance impact.
Qualifications & Skills:
- A degree or relevant professional experience in the video game industry as a technical artist or in a similar or related position;
- A minimum of four (4) years of experience with Unreal;
- Technical knowledge in real-time 3D graphics as well as digital content creation techniques;
- Knowledge of pre-calculated and real-time lighting;
- Experience in creating and deploying production and automation processes;
- Experience with commercial 3D tools (Maya, Houdini, Substance);
- Experience in creating Blueprints and a good understanding of scripting and programming (Python, C++, Mel, HLSL an asset);
- Experience in the video game or animation industry an asset;
- Knowledge/experience in Mocap, an asset.