Studio: Evil Eye Pictures
Job Opening: Unreal Lighting Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Create and design lighting for complex scenes in Unreal Engine, owning both the technical and creative problem spaces
- Work closely with directors and supervisors to develop cinematic lighting solutions, which capture the vision laid out by the client
- Translate 2D concepts into final lighting solutions and renders
- Look development of assets, environments, and FX elements
- Identify problematic shots and offer creative or technical solutions
- Oversee and help optimize shots for rendering
Qualifications & Skills:
- Experience with Unreal Engine lighting techniques and solutions
- Proven track record with photoreal and full CG lighting for film, television and/or games
- Knowledge of a variety of lighting techniques (GPU Lightmass, raytracing, dynamic vs baked lighting, etc…)
- Detail-oriented both in work processes and ability to QC work
- Understanding of optimization and performance profiling
- Ability to take directions and adaptable to change in a fast-paced environment
- Clearly communicate with all departments to ensure work is completed by production deadlines
- Excellent ability to improvise and problem solve
Good to Have:
- Experience with Maya, Houdini, Blender or equivalent DCC is a plus
- Experience in compositing is a plus
- Knowledge of an asset manager such as Shotgrid is a plus