Unreal Lighting Artist required at Evil Eye Pictures

Unreal Lighting Artist required at Evil Eye Pictures

Studio: Evil Eye Pictures

Job Opening: Unreal Lighting Artist

Location: Remote

Type: Full-Time

Responsibilities:

  • Create and design lighting for complex scenes in Unreal Engine, owning both the technical and creative problem spaces
  • Work closely with directors and supervisors to develop cinematic lighting solutions, which capture the vision laid out by the client
  • Translate 2D concepts into final lighting solutions and renders
  • Look development of assets, environments, and FX elements
  • Identify problematic shots and offer creative or technical solutions
  • Oversee and help optimize shots for rendering

Qualifications & Skills:

  • Experience with Unreal Engine lighting techniques and solutions
  • Proven track record with photoreal and full CG lighting for film, television and/or games
  • Knowledge of a variety of lighting techniques (GPU Lightmass, raytracing, dynamic vs baked lighting, etc…)
  • Detail-oriented both in work processes and ability to QC work
  • Understanding of optimization and performance profiling
  • Ability to take directions and adaptable to change in a fast-paced environment
  • Clearly communicate with all departments to ensure work is completed by production deadlines
  • Excellent ability to improvise and problem solve

 Good to Have:

  • Experience with Maya, Houdini, Blender or equivalent DCC is a plus
  • Experience in compositing is a plus
  • Knowledge of an asset manager such as Shotgrid is a plus

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