Unreal Engine Tech Artist required at Blur Studio

Unreal Engine Tech Artist required at Blur Studio

Studio: Blur Studio

Job Opening: Unreal Engine Tech Artist

Location: Culver City, California, US

Type: Full-Time

Qualifications & Skills:

  • Strong background as a CG Generalist
  • Pipeline Development experience
  • Previous work experience in one of the following focus areas: shading, lighting, procedural creation, scripts/pipeline work, optimization, and VFX-Strong prototyping skills.
  • Experience creating blueprints, developing tools, automating tasks, working with shaders, and all post-process materials in Unreal Engine
  • Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team
  • Thorough understanding of how to optimize scenes by reducing scene complexity, analyzing content using profiling tools and/or spreadsheets, adjusting project graphics settings, and/or negotiating between art/code to find the best compromises
  • Knowledge of data smith exporting /importing workflow.-Solid understanding of trigonometry and vector math
  • Experience with programming languages such as Python and C++
  • Ability to talk to programmers, artists, producers, and designers and explain technical issues in a clear and approachable manner.

Apply for the Job Online: To apply, visit https://jobs.lever.co/blur/0469a4bd-d103-480f-acc2-6ce5bceb2529/apply