
Theory Studios is seeking a skilled Unreal Technical Artist with expertise in Unreal Engine 5 and geospatial data integration to join their MilSim Division remotely, with a preference for candidates in Central Florida. The ideal candidate balances technical problem-solving with artistic skills, possesses experience with Procedural Content Generation and physics materials, and holds U.S. citizenship due to project security requirements.
Studio: Theory Studios
Job Title: Unreal Artist
Location: MilSim Division
Experience Required: All ranges, a preference for Mid or Senior
Responsibilities:
- Investigate sources, advise, and ingest geospatial data (such as USGS, Cesium, and similar sources) into Unreal Engine 5 to generate accurate, real-world maps.
- Unreal Engine 5 experience is a hard requirement. At this time we cannot consider Unity only applicants.
- Develop landscape materials to colorize and materialize terrain with photo-accurate results.
- Adjust and refine landscapes as needed while maintaining geographic fidelity.
- Source high-quality environmental assets to populate and enhance terrain.
- Use Procedural Content Generation (PCG) techniques to enrich environments with natural detail.
- Build and implement physics materials for realistic vehicle interactions and surface behaviors.
- Work with our other technical artists to optimize environments for performance while minimizing sacrifices to visual fidelity.
- Work closely with external partners and our defense clients to ensure project requirements are met.
- Stay up to date with emerging geospatial workflows, Unreal Engine updates, and simulation technologies.
