Undead Labs is looking for Associate Technical Animator

Undead Labs is looking for Associate Technical Animator

Studio: Undead Labs

Job Opening: Associate Technical Animator

Location: Seattle, WA; Champaign, IL; Orlando, FL

Type: Full-Time

Responsibilities:

  • Facilitate and/or aid in the creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems in a manner accessible to the animation team.
  • Learning to design, pitch, & iterate on ideas for character movement from concept stage forward. Examine desired player experience goals and introduce systems that help fulfill that experience
  • Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team.
  • Participate in conversations and structure of a large feature with an emphasis on accessibility, intuitive usability, and multi-platform interaction for developer use
  • Perform daily hands-on engine work to bring ideas to life

Qualifications & Skills:

  • Familiarity with modern animation behavior tools and concepts; experience with Unreal Engine Animation Blueprints is a plus.
  • Familiarity with animation pipelines, including source content creation tools such as Maya and MotionBuilder, and the export process into a game engine.
  • Knowledge of how to combine animations to create a desired look and feel.
  • Proficiency with LUA, Python, Javascript and/or other script languages
  • Game knowledge and an understanding of the design principles behind games
  • Able to collaborate with animators, engineers and designers

Preferred Qualifications:

  • Coding knowledge is not expected or required, but experience with C++ is a plus.
  • Desire to learn and grow in one or more of the following areas: Animation, General Gameplay, Tech Design, Tools
  • Comfortable with rapid iteration based on feedback from many sources: peer review, data analytics, player surveys, etc.
  • Ability to iterate & collaborate under deadlines & production constraints
  • A passion for diversity & representation in games & game development

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