Studio: NOWWA
Job Opening: UI Programmer/Tech Artist
Location: Liechtenstein, Europe
Type: Contract
Responsibilities:
- Work inside Unreal Engine, manage assets and optimize for performance
- Work directly with Artists and Designers to determine the functionality and needs of the UI system
- Implementation of assets into Unreal Engine’s UMG system
- Animations of UI elements for Menus, HUD, and more
- Attend meetings and playtests to coordinate with the team and provide feedback
- Prototype new elements for fast iteration and put final polish when complete
- Oversee all final asset needs entering the engine and adhere to our Style Guide
- Maintain a high bar of Quality and visual polish
Qualifications & Skills:
- Experienced with UI / UMG in Unreal Engine 4/5
- Fully capable in Blueprints; C++ a bonus
- Technical Art skills including optimization, performance, etc.
- 3+ years in game development UI Pipeline with shipped titles
- Excellent Eye for Quality & ability to constructively critique and receive feedback
- Great reading & writing skills in English; Spanish and Russian are a bonus
- Ability to problem-solve, but more importantly, prevent
- Self-motivated and proactive, can take ownership of their duties
Nice To Have:
- Knowledge of Art and Design principles like Color Theory, Shape Language, Composition, etc.
- Knowledge of Art and Design packages like Photoshop, Illustrator, Figma, Maya, etc.
- Experienced in other areas of Game Tech Art outside of UI
- Familiar with version control systems (P4V)
Apply for the Job Online: To apply, send an email with your CV and Portfolio (required) to garrett.billian@nowwa.com