Studio: Ubisoft
Job Opening: 3D Artist Intern
Location: Santa Rosa, Laguna, Philippines
Type: Internship
Responsibilities:
- Learn and respect the artistic direction established (references, documents etc)
- Determine the objects and environments required, and adjust the work according to the story and gameplay (Game design documents)
- Plan, with your immediate supervisor, the objects and environment to be created
- Create objects and environments by choosing the quality to achieve vs the importance in the game and technical constraints
- Have the objects and environments validated by the Lead Artist or Art Director
- Verify the quality of objects and environments once imported into the game, and make improvements when necessary
- Correct the bugs identified by the testers
- Any other ad-hoc duties, if necessary
Qualifications & Skills:
- Must be enrolled and internship must be recognized by the local School or University
- Good knowledge of one or more 3D packages (Softimage, IXSI, 3DS Max, Maya, Lightwave etc)
- Good knowledge of Photoshop
- Good knowledge of the technical constraints linked to real time, 3D engines and level editors
- Ability to accept criticism, with good artistic sense and traditional art background
- Creative, with an eye for details
- Good communication and interpersonal skills
- Preferred internship duration: must be able to commit 6 months of full-time and onsite internship