Studio: Ubisoft
Job Opening: Senior Animator
Location: Full remote
Type: Full-Time
Responsibilities:
- Execute animations with a keen eye for quality while maintaining consistency across the entire project.
- Provide mentorship and knowledge-share with other animators
- Be self-directed; work independently and collaboratively with team members to solve animation challenges.
- Communicate and collaborate with all members of the production and development team, helping to establish and maintain team culture
- Accurately estimate your work and expected development times while making smart tradeoffs between quality and pace.
- Be involved in the creation of motion lists and directing/operating motion capture shoots.
- Identify priorities and gaps in current animation sets and animation graphs and contribute/iterate on creative solutions.
- Be diligent in ensuring quality of work amongst yourself and your peers
- Coordinate with the QA department to identify, call out, and ensure visual animation inconsistencies are logged.
- Take ownership of assignments and proactively identify new tasks to tackle
- Advocate the player experience (3Cs) and work with design on the future of the projects combat.
- Help identify and assess long term career plans for those within the department
- Act as the voice/representative of the animation department in planning meetings, advocating for what is best for the department as well as the game.
Qualifications & Skills:
- 5+ years of game development experience as an Animator in games or equivalent.
- A leadership mindset with a proven ability to work with a team first mentality.
- A strong eye for quality and are always seeking to improve.
- Exceptional interpersonal skills – able to interact with team members of different disciplines and personality types.
- An ability to give and receive constructive feedback.
- Ability to conceptualize, present, and execute ideas to the team/animation department at a high level.
- Must have previous experience with Maya or Max.
It is a bonus if you have:
- Motionbuilder experience – however, we will provide training.
- Animation graph knowledge.
- A desire to grow into a leadership role.
- Proven experience animating for a AAA production from conception through release.
- Experience with Xsens Motion Capture technology.
- Portfolio showing a wide range of work.