Studio: Ubisoft
Job Opening: Lighting Artist
Location: Malmö, Sweden
Type: Full-Time
Responsibilities:
- Helping to define narrative storytelling through effective use of color, light, and mood. Using lighting to help convey emotional experiences.
- Working with the Art Director and Lead Artists to keep the artistic style & mood consistent with our defined visual style for the game.
- Promoting collaboration with other departments (like Tech Art) to balance aesthetic quality and performance requirements.
- Identifying and helping to develop techniques and toolsets.
- Maintaining quality, efficiency, and consistency across your work.
- Working with engine graph logic to improve lighting quality and player interaction.
Qualifications & Skills:
- A relevant portfolio of artwork (must include Lighting Art);
- Professional experience working in the games industry
- Deep understanding of lighting theory, art/design fundamentals, and an understanding of composition and color theory);
- Skilled knowledge of lighting pipelines and high-quality art techniques (e.g. baking lightmaps).