Ubisoft is looking for Level Design Director

Ubisoft is looking for Level Design Director

Studio: Ubisoft

Job Opening: Level Design Director (Splinter Cell)

Location: Toronto, Canada

Type: Full-Time

Responsibilities:

  • Shape, communicate, and maintain the level design vision for the game
  • Collaborate with the other core team members to ensure that the level design vision works seamlessly with the other aspects of the game to create a cohesive, unified whole
  • Craft and demonstrate examples of interesting and fun gameplay setups that feel uniquely Splinter Cell
  • Understand and apply a deep knowledge of building amazing levels, including the application of narrative, lighting, pacing, scripting, and puzzle design within them
  • Help level designers work effectively and consistently within the constraints and opportunities provided by game metrics
  • Act as the first sounding board for design proposals from the level designers and the rest of their colleagues on the greater mission team
  • Understand the principles of rational level design to ensure a captivating mastery ramp through the game
  • Balance requirements from other disciplines (art, narrative, animation, audio, etc.) to ensure that the highest standard is reached, not just in level design, but in every aspect of the game
  • Provide mentorship and constructive feedback to your level design team to achieve quality, but also to help them grow in their careers and develop their skillsets
  • Find solutions to the inevitable challenges we encounter along the way, always keeping in mind the overall vision of the game, and that strong level design bones are the foundation on which the series was built

Qualifications & Skills:

  • A college diploma in Game Design or equivalent (undergraduate degree an asset)
  • At least 8 years of experience in the video game industry or other relevant experience, and 3 years of leadership experience
  • Exceptional communication, interpersonal, and presentation skills
  • A solid understanding of level design and all stages of video game development
  • Excellent time management, problem-solving, and organizational skills
  • An innovative, creative, and collaborative spirit
  • Ability to accept feedback and adapt to it – you have the flexibility to reevaluate and adjust your level design direction when and as often as needed!
  • Knowledge and passion for the Splinter Cell franchise

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