Studio: Ubisoft
Job Opening: Lead Technical Animator
Location: Malmö, Sweden
Type: Full-Time
Responsibilities:
- Prioritizing, supervising, and planning the team’s day-to-day work
- Providing constructive feedback and coaching a team of Technical Animators
- Ensuring a productive workflow and beneficial relationships with multiple internal and external stakeholders
- Ensuring deliverables are completed on time, on specs, and up to quality standards
- Create and maintain an animation pipeline and DCC tools for Gameplay and Cinematic Animators as well as Character artists
- Supporting the Gameplay and Cinematic animation teams with rigs
- Supporting Animators with procedural animation solutions for some characters and vehicles
- Establish real-time IK solutions for any Gameplay feature that requires it
- Debug animation and character problems in the game
Qualifications & Skills:
- Professional experience as a mentor/lead/manager or equivalent
- Several years of professional experience in Animation (Rigging) for games on console and PC (ideally with at least one AAA title shipped) including setting up and/or maintaining Animation and character pipelines
- Professional experience working with DCC’s such as: Maya, Mobu, Blender