Ubisoft is looking for Lead Technical Animator 

Ubisoft is looking for Lead Technical Animator 

Studio: Ubisoft

Job Opening: Lead Technical Animator

Location: Malmö, Sweden

Type: Full-Time

Responsibilities:

  • Prioritizing, supervising, and planning the team’s day-to-day work
  • Providing constructive feedback and coaching a team of Technical Animators
  • Ensuring a productive workflow and beneficial relationships with multiple internal and external stakeholders
  • Ensuring deliverables are completed on time, on specs, and up to quality standards
  • Create and maintain an animation pipeline and DCC tools for Gameplay and Cinematic Animators as well as Character artists
  • Supporting the Gameplay and Cinematic animation teams with rigs
  • Supporting Animators with procedural animation solutions for some characters and vehicles
  • Establish real-time IK solutions for any Gameplay feature that requires it
  • Debug animation and character problems in the game

Qualifications & Skills:

  • Professional experience as a mentor/lead/manager or equivalent
  • Several years of professional experience in Animation (Rigging) for games on console and PC (ideally with at least one AAA title shipped) including setting up and/or maintaining Animation and character pipelines
  • Professional experience working with DCC’s such as: Maya, Mobu, Blender

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