Studio: Treyarch
Job Opening: Senior Lighting Artist
Location: Los Angeles, California, United States of America
Type: Full-Time
Responsibilities:
- Be responsible for crafting gameplay and in-game cinematic lighting based on direction from our Art Directors and Lighting Lead.
- Ensure a high level of quality while maintaining a full production load.
- Ensure that lighting assets meet runtime and disk budgeting requirements.
- Anticipate, identify, and report any potential production problems and communicate those to the Lead.
- Work collaboratively with other departments such as Design, Production, Environment Art, VFX, and Tech Art.
- Work in and maintain an efficient organizational structure for all lighting assets.
- Stay current with industry lighting techniques.
- Demonstrate a high level of creativity and independence.
Qualifications & Skills:
- Experience in lighting environments and characters with an understanding of gameplay implications.
- Understanding of lighting fundamentals.
- Knowledge of color theory and a strong understanding of light and shadow.
- Excellent sense of composition and the ability to improve the mood with lighting.
- Ability to follow design references and achieve realism.
- Experience with PBR & HDR rendering.
- Photoshop experience.
- Must be proactive and work well in a large team environment.
- 5 or more years of proven experience.