Total Mayhem Games is hiring Technical Game Designer

Total Mayhem Games is hiring Technical Game Designer

Studio: Total Mayhem Games

Job Opening: Technical Game Designer

Location: Rotterdam, Netherlands

Type: Full-time / Part-time

Responsibilities:

  • You work on character controllers and core gameplay features that require close collaboration  of tech, design and art from concept development through release;
  • You work on pieces of gameplay in which random generation, modularity or other technical  themes and challenges play a major role;
  • You coordinate with the Tech team about implementation and its consequences for game feel,  controls and feedback;
  • You translate pain points and possibilities in the workflow into usable tools, which you  then realize in collaboration with the Tech team.
  • Generating ideas and inspiring the design team;
  • Prototype and deploy ideas in Unity C#;
  • Conducting playtests and processing and presenting the results;
  • Documenting choices in function of communication to others and for the improvement of  the entire process. You do this by means of sketches, videos, prototypes and  one pagers;
  •  Your support in performing Quality Assurance (QA) for existing games;

Qualifications & Skills:

  • You have passion for and experience with Game Design.
  • You have been working professionally in the game industry for at least 3 years and therefore have extensive experience and knowledge of the design process of games. You know the pitfalls of each phase and know how to deal with them.
  • Do you have more than 3 years of experience? Then you are also very welcome and we will adjust the role accordingly.
  • You have a good sense of game feel and the role that in-game feedback and implementation  play in this.
  • You have a sense of timing, presentation and cinematography.
  • You are a technical powerhouse.
  • You have the right technical knowledge: You can assemble these kinds of systems/tools independently in Unity C# and you have the vocabulary to instruct the Tech team if this is necessary to realize a design.
  • You know the technical ins and outs of asset production processes and workflows and how to  improve them.
  • You are familiar with real-time online multiplayer games and the techniques used  .
  • You have knowledge about animation and the animation pipeline.
  • You are a proactive problem solver.
  • Communicative skills: listening to needs from Game Design and Tech and specifying towards the Tech team, giving feedback, setting boundaries.
  •  Analytical and problem-solving: you can translate emotional shortcomings in the game into concrete technical proposals.
  • You can work well in multidisciplinary teams based on a briefing, for example together with marketing or audio experts.
  • You can estimate how long certain tasks will take and adjust the work and frameworks for others based on feasibility.
  • You master the Dutch language in word and writing.

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