Third Kind Games is hiring Senior Animation Programmer

Third Kind Games is hiring Senior Animation Programmer

Studio: Third Kind Games

Job Opening: Senior Animation Programmer

Location: Leamington Spa, UK

Type: Full-Time

Responsibilities:

  • Working with a highly experienced team on all areas of the game’s animation systems, both client and server.
  • Fully owning complex animation systems through design and development, working closely with the game designers, animators, and other disciplines to realize their visions.
  • Leading the technical architecture and design of key animation systems, ensuring scalability, performance, and maintainability.
  • Optimizing animation systems and assets for real-time performance across multiple platforms, including consoles and PCs.
  • Conducting regular code reviews to ensure code quality and adherence to industry best practices, especially in the context of animation programming.
  • Taking an active role in mentoring and developing junior staff.
  • Collaborating closely with animators, riggers, and technical artists to develop and refine animation pipelines and workflows.
  • Using your passion for gaming to design, plan, and develop high-quality animation code systems, working closely with the game designers and other disciplines to realize their visions.
  • Demonstrating good communication skills with the ability to contribute to Scrum meetings and create innovative solutions for our games.
  • Driving innovation by identifying and solving complex technical challenges within the animation development process.

Qualifications & Skills:

  • 5+ years of industry experience, with a focus on animation systems.
  • Extensive experience with Unreal Engine, particularly with its animation systems such as Animation Blueprints, Sequencer, and Control Rig.
  • Several years of experience with C++ or C#.
  • Strong understanding of cross-platform animation systems, with the ability to adapt and integrate animations within different engines and pipelines.
  • Experience in developing custom tools and plugins for animation within Unreal Engine or other engines.
  • Proven debugging and critical analysis skills, especially in animation contexts.
  • Experience with:
    • Motion capture data integration, facial animation systems, and keyframe animation techniques.
    • Other animation systems or engines (e.g., Maya, MotionBuilder, Unity), and the ability to integrate these into existing pipelines.
    • Modern console development.

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