Studio: The Third Floor
Job Opening: Visualization / Assets Artist
Location: London, England, UK
Type: Full-Time
Responsibilities:
- Filling in the gaps of information to ensure each asset looks its best.
- Display technical awareness of real-time game engine restrictions and how to keep assets efficient.
- Demonstrate strong knowledge of low-polygon modelling with PBR workflows.
- Work with heavy Lidar scenes and common retopology workflows is also required.
- Use real-time OpenGL techniques for lighting, rigging and FX.
- Work smartly to problem solve, discovering the best creative solutions for different asset requirements / tasks.
Qualifications & Skills:
- Will be team oriented and able to successfully take direction from a supervisor.
- Must be quick at learning tools and fast at creating high quality assets, both organic and hard surface.
- Needs to be adaptable, flexible and accepting of change; Often scrapping ideas and starting anew.
- Should have a strong sense of design, a knack for using real-time elements to evoke cinematic lighting and depth.
- Will have a great eye for detail, good base knowledge of anatomy, lighting principles and colour theory.
Software Skills:
- Autodesk Maya
- Unreal Engine
- Photoshop
- Substance Painter
- Zbrush