THE THIRD FLOOR hiring Unreal Technical Artist

THE THIRD FLOOR hiring Unreal Technical Artist

Studio: Unreal Technical Artist

Job Opening: THE THIRD FLOOR

Location: Los Angeles, CA, United States

Type: Full-Time

Responsibilities:

  • Contribute to building amazing VR/AR experiences Unreal
  • Lighting and Shading VR scenes and assets in Unreal
  • Using Unreal’s particle system to design and create FX
  • Create and debug shader and materials graphs throughout the production
  • Support the development team with level implementation in Unreal
  • Provide the art team with guidelines for art content creation for Unreal
  • Work with the art team to make levels efficient and meet run-time performance requirements
  • Help to improve technical pipelines and FX creation techniques/tools
  • Document, prototype, and improve the art pipeline (desirable)

Qualifications & Skills:

  • Must have Inside out knowledge of Unreal for 3D
  • Proficiency working with Maya asset workflows between Maya and Unreal
  • Must have experience with Lighting and Shading in Unreal
  • Experience creating functional levels in Unreal
  • Understanding of the PBR workflow and working with Textures for look development
  • Needs to have experience with Source Control (Perforce ideally)
  • Familiarity with Substance Designer would be a plus
  • Expert in Blueprints, materials, level streaming – able to rapidly prototype features using Blueprints/shaders
  • Analyze content using profiling tools and work with developer to reduce scene complexity

Desirable Skills and Experience:

  • Coding in Python, particularly for Maya to help with tools to improve workflow
  • Experience producing pipeline tools for Maya
  • Experience with VR, AR and mobile development is a big plus
  • Experience with performance profiling in Unreal
  • Experience writing tools and UI panels for Unreal
  • Proven games industry experience, with a Technical Artist credit on at least one published title
  • Experience with the Substance suite and Substance Automation Tools
  • Shader coding in HLSL / GLSL