That’s No Moon Studios is hiring Environment Outsource Artist

That's No Moon Studios is hiring Environment Outsource Artist

Studio: That’s No Moon Studios

Job Opening: Environment Outsource Artist

Type: Full-Time

Responsibilities:

  • Work with the Art Director and Art Leads to establish visual direction and quality bar for our external partners
  • Communicate cross-discipline with artists, level designers, game designers, and production to understand needs and goals of assets being built externally
  • Collect or generate detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support the external partners
  • Clearly presenting feedback to the external partner, and ensuring those creative notes and goals are met
  • Advising leadership of asset production progress and call out any production, quality, or scheduling issues
  • Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management, material setup, and PBR texture creation
  • Evaluate effort estimations to ensure work days are in-line with current project schedules
  • Build and/or modify existing assets as necessary, may be required to build both hard surface and soft bodied assets from scratch
  • Set Dressing: This includes placement of objects for both aesthetic and gameplay purposes; ideally should have an understanding of environmental storytelling
  • Test levels in-game and assess both aesthetics and performance in Unreal

Qualifications & Skills:

  • Completed work on several published AAA game titles preferred
  • Experienced shipping production assets for games, specifically within the Environment subject area
  • Professional understanding of tool suites such as Photoshop, Substance Designer/Painter, Zbrush, Maya, Perforce, and Unreal
  • Experience working with external outsourcing partners
  • Understanding of in-game art asset creation including hard surface props, and soft rigid assets such as clothing items, vehicles, weapons, etc.
  • (Bonus) Experience with set dressing within a game engine (Unreal, Crytek, or proprietary)
  • Excellent foundation skills, including composition, design, and color theory
  • Ability to find creative solutions for technically exciting tasks
  • Ability to critique, mentor, and improve art through written feedback loops
  • Experienced working within a team and a high-pressure production environment

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