Studio: That’s No Moon Studios
Job Opening: Environment Outsource Artist
Type: Full-Time
Responsibilities:
- Work with the Art Director and Art Leads to establish visual direction and quality bar for our external partners
- Communicate cross-discipline with artists, level designers, game designers, and production to understand needs and goals of assets being built externally
- Collect or generate detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support the external partners
- Clearly presenting feedback to the external partner, and ensuring those creative notes and goals are met
- Advising leadership of asset production progress and call out any production, quality, or scheduling issues
- Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management, material setup, and PBR texture creation
- Evaluate effort estimations to ensure work days are in-line with current project schedules
- Build and/or modify existing assets as necessary, may be required to build both hard surface and soft bodied assets from scratch
- Set Dressing: This includes placement of objects for both aesthetic and gameplay purposes; ideally should have an understanding of environmental storytelling
- Test levels in-game and assess both aesthetics and performance in Unreal
Qualifications & Skills:
- Completed work on several published AAA game titles preferred
- Experienced shipping production assets for games, specifically within the Environment subject area
- Professional understanding of tool suites such as Photoshop, Substance Designer/Painter, Zbrush, Maya, Perforce, and Unreal
- Experience working with external outsourcing partners
- Understanding of in-game art asset creation including hard surface props, and soft rigid assets such as clothing items, vehicles, weapons, etc.
- (Bonus) Experience with set dressing within a game engine (Unreal, Crytek, or proprietary)
- Excellent foundation skills, including composition, design, and color theory
- Ability to find creative solutions for technically exciting tasks
- Ability to critique, mentor, and improve art through written feedback loops
- Experienced working within a team and a high-pressure production environment