That’s No Moon Entertainment is hiring Senior Facial Artist

That's No Moon Entertainment is hiring Senior Facial Artist

Studio: That’s No Moon Entertainment

Job Opening: Senior Facial Artist

Location: Los Angeles US or Remote

Type: Full-Time

Responsibilities:

  • Build and direct fully polished cinematic and in-game facial assets while consistently assuring they are made to the highest possible standard. 
  • Develop and refine all static and dynamic material assets for our heads and faces including but not limited to wrinkle, capillary dilation, roughness, specular and micro detail maps. 
  • Maintain and oversee correct placement of topology for all heads and facial assets. 
  • Model and polish sophisticated sets of blendshapes to define our characters facial range of (e)motion. 
  • Work with all facets of art and tech art to improve the facial pipeline from acquisition to final in-game animation, lighting and rendering. 
  • Work closely with and provide feedback to facial shape/rig vendors to ensure high quality motion-ready game asset deliveries. 
  • Create guidelines for facial shape workflow, creation and management for both internal and external use. 

Qualifications & Skills:

  • Proven experience in Facial shape and head creation for AAA video games.  
  • Expert understanding of FACS and human facial anatomy. 
  • Excellent understanding of, and ability to analyze human emotion, anatomy and organic deformation.
  • 5+ years of professional character facial modeling experience in games or film. 
  • Advanced Maya and Zbrush user. 
  • Experience working with 3D and/or 4D scan data. 
  • Good understanding of character pipelines and tech. 
  • Strong collaboration and interpersonal skills. 
  • Ability to work autonomously and interest in exploring new toolsets, pipelines and broadening your professional skillset overall. 
  • (Bonus) Familiarity with and passion for doing look development of characters. 
  • (Bonus) Possess Unreal Engine, Houdini and Substance Designer/Painter experience. 
  • (Bonus) Has created characters for a shipped AAA title before. 
  • (Bonus) Fine art background or education.  
  • (Bonus) Experience with technical art or shader creation. 
  • (Bonus) Experience facial animation or character rigging/weighting for games or film. 

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