Studio: That’s No Moon Entertainment
Job Opening: Senior Facial Artist
Location: Los Angeles US or Remote
Type: Full-Time
Responsibilities:
- Build and direct fully polished cinematic and in-game facial assets while consistently assuring they are made to the highest possible standard.
- Develop and refine all static and dynamic material assets for our heads and faces including but not limited to wrinkle, capillary dilation, roughness, specular and micro detail maps.
- Maintain and oversee correct placement of topology for all heads and facial assets.
- Model and polish sophisticated sets of blendshapes to define our characters facial range of (e)motion.
- Work with all facets of art and tech art to improve the facial pipeline from acquisition to final in-game animation, lighting and rendering.
- Work closely with and provide feedback to facial shape/rig vendors to ensure high quality motion-ready game asset deliveries.
- Create guidelines for facial shape workflow, creation and management for both internal and external use.
Qualifications & Skills:
- Proven experience in Facial shape and head creation for AAA video games.
- Expert understanding of FACS and human facial anatomy.
- Excellent understanding of, and ability to analyze human emotion, anatomy and organic deformation.
- 5+ years of professional character facial modeling experience in games or film.
- Advanced Maya and Zbrush user.
- Experience working with 3D and/or 4D scan data.
- Good understanding of character pipelines and tech.
- Strong collaboration and interpersonal skills.
- Ability to work autonomously and interest in exploring new toolsets, pipelines and broadening your professional skillset overall.
- (Bonus) Familiarity with and passion for doing look development of characters.
- (Bonus) Possess Unreal Engine, Houdini and Substance Designer/Painter experience.
- (Bonus) Has created characters for a shipped AAA title before.
- (Bonus) Fine art background or education.
- (Bonus) Experience with technical art or shader creation.
- (Bonus) Experience facial animation or character rigging/weighting for games or film.