Studio: Technicolor Studios
Job Opening: Artist – Texturing
Location: Bengaluru, Karnataka, India
Type: Full-Time, Remote
Responsibilities:
- Needs to source textures from photo references. Collect additional references in line with the photoshoot if there isn’t enough coverage in the given references
- Re-use existing textures from the asset Library and re-purpose them as needed
- Uses templates from key artists to support and fast track their work
- Lookdev assets based on given photo references
- Ingest assets coming from other vendors into MPC pipeline and lookdev assets to match client lookdev turntables
- Is responsible for delivering the best VFX asset by following the supervision team and clients creative vision
- Should be able to present dailies in the best possible way to communicate work progress and fast track decision making
- Meet production schedules and set deadlines while maintaining the highest standards
Qualifications & Skills:
- Good understanding of all stages of Asset Pipeline and fair knowledge of VFX and CG productions
- Gathering, grading, and a lineup of references
- Validating models and UVs, cameras before commencing texturing work
- Camera projection and cleanup to create COL maps and secondaries
- Create sculpts and 2D displacements wherever necessary
- Setup shaders and lookdev in RenderMan for Katana
- Create maps to aid Key Artists workload
- Re-purpose existing textures for variations
- Create maps to support material library/standard MPC builds
- Create tileable textures as source material
- Help with Lookdev feedbacks, address notes, and map adjustments
- Release textures, package and validate and publish builds
- Optimizing assets, maps, and texture layers
- Exporting assets to other vendors and clients
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