Texturing Artist required at Technicolor Studio

Texturing Artist required at Technicolor Studio

Studio: Technicolor

Job Opening: Texturing Artist

Location: Bengaluru, Karnataka, India

Type: Full-Time

Responsibilities:

  • Needs to source textures from photo references. Collect additional references in line with the photoshoot if there isn’t enough coverage in the given references
  • Re-use existing textures from the asset Library and re-purpose them as needed
  • Uses templates from key artists to support and fast track their work
  • Lookdev assets based on given photo references
  • Ingest assets coming from other vendors into MPC pipeline and lookdev assets to match client lookdev turntables
  • Is responsible for delivering the best VFX asset by following the supervision team and clients creative vision
  • Should be able to present dailies in the best possible way to communicate work progress and fast track decision making
  • Meet production schedules and set deadlines while maintaining the highest standards

Qualifications & Skills:

  • Good understanding of all stages of Asset Pipeline and fair knowledge of VFX and CG productions
  • Gathering, grading, and lineup of references
  • Validating models and UVs, cameras before commencing texturing work
  • Camera projection and cleanup to create COL maps and secondaries
  • Create sculpts and 2d displacements wherever necessary
  • Setup shaders and lookdev in RenderMan for Katana
  • Create maps to aid Key Artists workload
  • Re-purpose existing textures for variations
  • Create maps to support material library/standard MPC builds
  • Create tileable textures as source material
  • Help with Lookdev feedbacks, address notes, and map adjustments
  • Release textures, package and validate and publish builds
  • Optimizing assets, maps, and texture layers
  • Exporting assets to other vendors and clients

Apply for the Job Online: To apply, submit your latest CV
 

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