Studio: Duckman Studio
Job Opening: Texturing Artist
Location: Mumbai, Maharashtra, India
Type: Full-Time
Responsibilities:
- Liaising with designers and developers regarding the design brief
- Liaising with the director, cinematographer, design department on the finishes of the texturing
- Researching reference materials for aesthetics and genre of game, film, or animation
- Working with postproduction and visual effects teams for seamless integration with footage
- Develop and refine textures during the production process
- Collaborate with animators and modelers on the best textures for each object and character
- Create a diverse and compelling range of textures that will engage the player and enhance gameplay
- UV mapping
- Maintain a high level of design and photorealism throughout
- Curate a consistent look of all the elements of the game
Qualifications & Skills:
- Training in computer graphics, 3D animation, or graphic design
- Experience in texturing 3D models, knowledge of modeling rigs
- Ability to consistently draw inspiration from real-world references
- Knowledge of video game genres and latest trends in gaming
- Solid understanding of visual language – texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, lighting, spatial awareness, etc.
- Knowledge of the video game development pipeline
- Strong illustration, digital painting, and conceptual skills
- File organization and time management skills
- Team player and ability to work independently
- Desire to learn new technologies and design techniques
- Fundamental understanding of anatomy and zoology
- Familiarity with geographical and botanical elements, architectural finishes, textile movement, skin and hair behavior, metallic sheens, etc.
Software Skills:
- Maya
- 3D Studio Max
- Adobe Photoshop
- Painter
- Mudbox
- Zbrush
- CrazyBump
- Body Paint
- Deep Paint
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