Studio: Framestore
Job Opening: Texture Supervisor
Location: Mumbai, Maharashtra, India
Type: Full-Time
Responsibilities:
- Work closely with production to schedule texture work and assign texture artists based on show needs, and assist in strategies on how to navigate busy periods.
- To be aware at all times of current & future (potential) work and the projects’ various texture requirements.
- Work with recruitment to hire new artists, conducting interviews and pro-actively sourcing candidates.
- Meet regularly with other asset HODs (modelling, rigging, groom, lookdev) as well as Head of Creatures to ensure efficient workflows and support in any technical challenges and innovation on shows.
- Attend monthly global texture HOD meetings to report crewing status’ and contribute to ongoing department development.
- Communicate & work closely with Framestore’s other texture HODs to ensure a steady exchange of knowledge within Framestore globally.
- Work closely with the department manager in managing the artists.
- Conducting appraisals, salary negotiations, training and career development. Overseeing any Performance Management issues within the team, when appropriate.
- Work with Global Head of Creatures to develop texturing methodologies and how they integrate with the other asset departments.
- Present yearly departmental roadmap to Heads of CG and Global Head of Creatures.
- Work with department manager and Global Head of Creatures to continually assess the texture team’s composition and formulate plans to improve the team as a whole.
- Stimulate team cohesion and homogeneous workflows where sensible & possible.
- Work with Global Head of Creatures to help refine and drive ManD development cycles as they relate to texture work, promoting consistency in approach and execution of the texture work.
- Work closely with lighting HOD, attending lighting dailies to be aware of current show issues and demands.
- Work with Heads of CG to raise the profile of the texturing department at Framestore. Investigate a closer relationship with lookdev, promoting the texture artists to be using interactive rendering and the Mari bridge to produce “ready to go” setups.
Qualifications & Skills:
- Extensive knowledge and production experience of Mari, Substance Painter and Designer and Photoshop
- Experience in a 3D package
- The ability to work within a team of other Texture Artists or independently
- A commitment to creative collaboration within the team and with other departments
- Proactive and excellent communication, organisation and interpersonal skills
- Creative problem-solving skills
- The proven ability to work well under pressure
- Open to direction and able to embrace change
- Attention to detail
- Reliable with good timekeeping and the ability to meet set deadlines
- Previous film experience
- Modelling and Lookdev skills or experience