Studio: Industrial Light & Magic
Job Opening: Texture Artist
Location: Sydney, Australia
Type: Full-Time
Responsibilities:
- Works independently and with the production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real-world vehicles, and environments.
- Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
- Mentors Junior and mid-level Artists.
- Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high-quality work.
Qualifications & Skills:
- At least three years of relevant professional VFX experience and at least a college-level diploma or higher in computer graphics, fine arts, design, or photography, or a related field; OR at least five years of relevant professional VFX experience.
- Demo reel and portfolio illustrating understanding and experience in painting, illustration, or design.
- Familiarity with film production; computer graphics
- Proficient in Maya, Mari, Zbrush, Photoshop, and UV unwrapping tools
- Ability to navigate complex pipelines.
- Attention to detail.
- Ability to learn quickly and assimilate new information.
- Good interpersonal and organizational skills.
Preferred Skills / Competencies
- Modeling skills are a plus.
- Katana/Look Dev knowledge is a plus.